About Me

I am a gameplay programmer and designer with 15 years of game industry experience. Nowadays I consider myself an Unreal Engine specialist, but I started my career working in idTech on Prey 2. I've since shipped games like Streamline and Spellbreak, and have spent years learning the ins and outs of multiplayer live service game development.

The articles on this site are very old, written in the early days of my career, but they still reflect interesting thinking and it's sometimes nice to reflect on how I might articulate them differently today.