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Articles Dealing With Designer Input Latency Input responsiveness is one of the most important aspects of any game. Often overlooked in favor of more glamorous features, a snappy input system is one of those things that the average gamer doesn’t realize they need until they pick up a game that fails to provide it.
Articles Pick Up That Can: The Problem With Interactive Objects Walking the line between player immersion and good UX can be difficult. In this post, I discuss some of the constrains that push different kinds of games down different types of pathways.
Articles Games I Love: Beyond Good and Evil In which I tell a little story about my experience with Beyond Good and Evil and the ways in which it impacted me as a game designer.
Shorts First Person Jumping Metrics In games with a first-person perspective, subtle changes in camera location and field of view can have enormous impacts on the player experience, particularly when it comes to traversal.